Neon Steel
A 2.5D action beat 'em up set in a neon dystopia. Led technical direction and helped build gameplay systems across a 17-person multidisciplinary team.
I'm Brandon, a game programmer focused on gameplay systems, modular architecture, and bringing interactive ideas to life with Unreal Engine and Unity.

A selection of projects where I've worked on gameplay, tools, and the systems that connect them.
A 2.5D action beat 'em up set in a neon dystopia. Led technical direction and helped build gameplay systems across a 17-person multidisciplinary team.
A Unity 2D role-playing game that began as a course project and grew into a larger passion project, with a focus on multi-scene gameplay and persistent game data.
A collaborative capstone project focused on environmental gameplay, puzzle interactions, and building a cohesive player experience in Unity.
A system-driven first-person voxel prototype exploring chunk-based terrain, procedural world generation, and multiplayer foundations.
An Unreal Engine project currently being developed while working through Stephen Ulibarri's Gameplay Ability System Crash Course, exploring modular abilities, attributes, effects, tags, and multiplayer-ready gameplay architecture.
From gameplay logic to team workflows, I enjoy building clear, maintainable systems.
C++, C#, JavaScript, JSON, XML
Unreal Engine 5, Unity, Blueprints, Gameplay Framework
Modular architecture, AI, combat, input, interaction, UI, pooling
Git, GitHub, Visual Studio, Rider, Jira, Trello, FMOD
I'm a Burlington-based game programmer with a background spanning computer programming and game development. I enjoy understanding how systems fit together, solving technical problems, and turning design goals into reliable gameplay.
My approach is grounded in modularity, readable code, collaboration, and a willingness to dig into the details. I value engineering decisions that make a project easier for the whole team to build on.
Open to game programming opportunities, collaborative projects, and conversations with other developers.