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The House on The Hill Showcase

- Served as technical lead for a three-month GDAP/GLD project.  


- Managed GitHub issues, Unity challenges, and engine-related tasks.

 
- Oversaw programming and cinematography throughout the project.  


- Fostered a collaborative environment, navigating differing gameplay and story perspectives.  


- Responded to Ubisoft playtest feedback on unplayable third-person camera and character controls.

 
- Consulted with a professor and proposed switching to fixed or semi-fixed cameras, which the team adopted.  


- Solved movement challenges during camera transitions through extensive testing.  


- Implemented Unity's advanced dialogue system with quest tracking, item progression, and synchronized audio for enhanced narrative delivery.

Experienced in:
- Game Development
- C# (Programming)
- Animation
- Unity
 3D/2D

- AI Behaviours

Tested by in Project:

- Game Design

- Unity Dialogue System

- Physics

- Fixed Cameras & movment 

TheHouseonTheHill - present

TheHouseonTheHill - present

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Feel free to get in touch with me to explore potential projects or to discover more about my work.

© 2024 by Brandon Marshall. All rights reserved.
Crafted with ❤️ to showcase my passion for development.

Connect with Me
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