
The House on The Hill Showcase
- Served as technical lead for a three-month GDAP/GLD project.
- Managed GitHub issues, Unity challenges, and engine-related tasks.
- Oversaw programming and cinematography throughout the project.
- Fostered a collaborative environment, navigating differing gameplay and story perspectives.
- Responded to Ubisoft playtest feedback on unplayable third-person camera and character controls.
- Consulted with a professor and proposed switching to fixed or semi-fixed cameras, which the team adopted.
- Solved movement challenges during camera transitions through extensive testing.
- Implemented Unity's advanced dialogue system with quest tracking, item progression, and synchronized audio for enhanced narrative delivery.
Experienced in:
- Game Development
- C# (Programming)
- Animation
- Unity 3D/2D
- AI Behaviours
Tested by in Project:
- Game Design
- Unity Dialogue System
- Physics
- Fixed Cameras & movment