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Asteroid Defender - Starfire Eclipse Galaxys Wraith III Revenge of The Taco Titans
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This was the final assignment for the GDAP semester 2 networking course, where we took the game engine built in the first semester and added networking features, including interpolation and multiplayer functionality with a lobby. My primary task was getting the asteroids to work, which involved spawning them from a factory and determining whether a small or large asteroid would appear. I also programmed hit detection for when an asteroid was struck by a bullet, assigned health to the asteroids, and ensured that both the asteroid and the player recognized when a collision occurred.
Things Learned & practice:
- C++
- Interpalation
- SDL
- Networking
- Lobbies
- OOP
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