Game Creator 2
This page will showcase some of my projects created with Game Creator 2. While Game Creator 2 offers speed and efficiency in certain processes, it can also be limiting and restrictive when integrating with non-Game Creator systems. I believe this format will effectively display my work.
Sitting In Chair
From a programming perspective, Implementing sitting in a chair is simple. The biggest challenge is creating a sitting animation.
- Aligning the player to face the chair involves identifying both the chair's and the player's forward positions.
- Use Quaternion, lerp, or Euler to orient the player correctly.
- Game Creator makes this process easier with visual scripting by setting up triggers, actions, and conditions.
- Focus is on leveraging Game Creator's tools rather than complex coding for the task.


Gestures
My goodness does Game Creator make gestures easy... At a simple click, I can do a flip click, wave, sit... etc they have made doing a gesture so easy that it is probably one of my favorite things they streamlined

Guns & Jams
- Game Creator has streamlined the integration of weapons with the rigid-body setup, making weapon configuration efficient and intuitive.
- The kinematic setup for weapon handles is well-designed, with each weapon containing its own data.
- Setting up a trigger aligns the weapon with the player's hand, with the Game Creator managing everything internally—ideal for fast TPS or FPS development.
- Challenges arise with enemy spawning and movement along the navmesh, especially when enemies aren't marked as characters or set to use the navmesh initially.
- Enemies fail to move if not properly configured, and even after updating their navigation type, they only move to their initial spawn point and fail to track the player's position.
What To Expect?
We have a few details to finalize moving forward. After that, I’d like to explore some of other modules created by the game developers, starting with stats, which are similar to D&D elements. Next, I’ll focus on inventory, and finally, I’ll tackle the dialogue system, as I already have experience with dialogue systems and want to address any potential confusion last.